// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef SRC_DAWN_NATIVE_D3D12_UTILSD3D12_H_
#define SRC_DAWN_NATIVE_D3D12_UTILSD3D12_H_

#include <string>

#include "dawn/native/Commands.h"
#include "dawn/native/d3d/UtilsD3D.h"
#include "dawn/native/d3d12/BufferD3D12.h"
#include "dawn/native/d3d12/TextureCopySplitter.h"
#include "dawn/native/d3d12/TextureD3D12.h"
#include "dawn/native/d3d12/d3d12_platform.h"
#include "dawn/native/dawn_platform.h"

namespace dawn::native::d3d12 {

D3D12_COMPARISON_FUNC ToD3D12ComparisonFunc(wgpu::CompareFunction func);

D3D12_TEXTURE_COPY_LOCATION ComputeTextureCopyLocationForTexture(const Texture* texture,
                                                                 uint32_t level,
                                                                 uint32_t layer,
                                                                 Aspect aspect);

D3D12_TEXTURE_COPY_LOCATION ComputeBufferLocationForCopyTextureRegion(
    const Texture* texture,
    ID3D12Resource* bufferResource,
    const Extent3D& bufferSize,
    const uint64_t offset,
    const uint32_t rowPitch,
    Aspect aspect);
D3D12_BOX ComputeD3D12BoxFromOffsetAndSize(const Origin3D& offset, const Extent3D& copySize);

enum class BufferTextureCopyDirection {
    B2T,
    T2B,
};

void RecordBufferTextureCopyWithBufferHandle(BufferTextureCopyDirection direction,
                                             ID3D12GraphicsCommandList* commandList,
                                             ID3D12Resource* bufferResource,
                                             const uint64_t offset,
                                             const uint32_t bytesPerRow,
                                             const uint32_t rowsPerImage,
                                             const TextureCopy& textureCopy,
                                             const Extent3D& copySize);

void RecordBufferTextureCopy(BufferTextureCopyDirection direction,
                             ID3D12GraphicsCommandList* commandList,
                             const BufferCopy& bufferCopy,
                             const TextureCopy& textureCopy,
                             const Extent3D& copySize);

void SetDebugName(Device* device, ID3D12Object* object, const char* prefix, std::string label = "");

}  // namespace dawn::native::d3d12

#endif  // SRC_DAWN_NATIVE_D3D12_UTILSD3D12_H_
